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visual studio templates for wave engine 2.0 and abobe

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  • visual studio templates for wave engine 2.0 and abobe

    Hello guys,

    I’ve recently installed wave engine 2.0, but, it doesn’t install any new template for my visual studio pro 2013, or visual studio enterprise 2015.

    I know that currently we have the wave editor for generate the projects and the solutions, but my problem is that I’m a blind programmer and the wave editor, is completely inaccessible; this is the other issue that you’ve to solve, but it is for other conversation.

    Exist any method to generate new solutions for use wave engine 2.0, but only with visual studio?
    I know that I’ve to use the editor for manage the content and other things, but thinking only on the programming side of the solution, how to I can generate new wave engine solutions only with VS? Witch templates I’ve to install?

    I found some sln files on drive:/program files (x86)/wave engine/v2.0/tools/visual editor/templates/, but all of these solutions are un-openable with my current VS installations.

    And well, are created solutions, not templates. xD

    I’ll glad if you can give me any solution :3

    Regards,

    Sandl.

  • #2
    Hi Sandl,

    First Welcome to Wave Engine Community!

    On Wave Engine 2.0 we removed VisualStudio, Xamarin Studio and Monodevelop templates, because they have limited template systems and they are very expensive to maintain. Right now Wave Engine developers must create a project from Wave Visual Editor and then open their project with VisualStudio/Xamarin Studio/Monodevelop to code their game.

    I attached a project create from Wave Visual Editor for you then you can use it as game template and open it with Visual Studio.

    I recommend you to start with Wave Engine documentation (wiki).

    I hope that you find it useful.
    I'm look forward to hearing from you.

    Best
    Jorge Cantón
    Attached Files

    Comment


    • #3
      Hello Jorge: Do you speak Spanish? I ask you, because your name xd. Well, thanks for the created project, I'll try with it, for have a clean project and start play with the engine. For the other side, yes, I know that I've use the wave visual editor to create and manage my projects, but as I said in the previous post, the big problem is, that the entire program is inaccessible. Can you try, in future versions of the editor make it accessible for the blind and visually impaired? You code the editor from scratch? Or you use monoDevelop as a base for wave visual editor. For example, monoDevelop like Xamarin studio, both are completely inaccessible, but visual studio works fine with JAWS for windows, or NVDA. Well, thanks for all Jorge, and I'll try use the blank project that you give me, to start a work and deside if I choose wave engine for my project, o find a other monogame engine :3 Thanks for all!

      Comment


      • #4
        Hello Jorge:
        Do you speak Spanish? I ask you, because your name xd. Well, thanks for the created project, I'll try with it, for have a clean project and start play with the engine.
        For the other side, yes, I know that I've use the wave visual editor to create and manage my projects, but as I said in the previous post, the big problem is, that the entire program is inaccessible.
        Can you try, in future versions of the editor make it accessible for the blind and visually impaired? You code the editor from scratch? Or you use monoDevelop as a base for wave visual editor.
        For example, monoDevelop like Xamarin studio, both are completely inaccessible, but visual studio works fine with JAWS for windows, or NVDA.
        Well, thanks for all Jorge, and I'll try use the blank project that you give me, to start a work and decide if I choose wave engine for my project, o find a other monogame engine :3
        Thanks for all!
        pd: I forget to ask...
        The project with which version of vs is compatible? 2010, 2012,2013, o 2015? O i can use any version.

        Thanks!

        Comment


        • #5
          Hi Sanslash332,

          Yes, I'm spanish. On the other hand, I added to our roadmap that is necessary working on Wave Visual Editor accessibility, so it will be available on future release. Moreover Wave Engine is a new and original engine so is not based on monogame.

          Finally, you can work with VisualStudio 2013 Update 4 or higher and Visual Studio 2015.

          I hope that you find it useful.

          We really appreciate your feedback!

          Best
          Jorge Cantón

          Comment


          • #6
            Hello Jorge, First of all, sorry for the previous doble post. I've tried to edit my first post to add the last part, but the edit button hem... well using my screen reader, I can't activate it to appear the field with my message to edit it :3 Hmmm well, I know that the forum is English, but... Preferiría hablarte en español, si es permitido. Es mi idioma natal, por lo que me sale más fácil expresarme. CCon respecto a la accesibilidad de del wave editor, pues. Si para futuras versiones resulta que el editor es completamente accesible con los lectores de pantalla más clásicos del mercado (JAWS for windows y NVDA en windows, y Voiceover en mac OSX) se meterían un gran golazo. No seremos muchos, pero programadores ciegos si habemos. Y los que nos gusta desarrollar juegos, por estas mismas limitancias, tenemos que tirar de frameworks como monogame o trabajar desde bien bajo nivel, porque engines de juegos completos como lo serían unreal engine, unity, o ahora wave engine, no son accesibles. Y si ustedes lograsen serlo, la comunidad de programación ciega se vería atraída por su engine como para programar juegos :3 Y en serio? Creía que wave engine utilizaba monogame en el bajo nivel para poder ejecutarse. Bue, mejor aún que estén desarrollando toda esta herramienta desde 0. Esperaré con ancias futuras actualizaciones para ver como avanzan con el tema de la accesibilidad. Si quisieran soporte de una buena comunidad internacional (principalmente inglesa) de videojugadores y desarrolladores ciegos, pueden encontrarla en audiogames.net, principalmente para buscar opiniones de que necesitaríamos programadores ciegos, para poder utilizar el engine con la misma soltura que un programador con ojos :3 Por cierto, ¿no es posible implementar wave engine en un proyecto estándar de visual studio? Por ejemplo crear un proyecto en blanco de c#, y luego instalar los paquetes vía nuGet que son correspondientes a wave engine? Eso. Thanks for all, and if is illegal write my message in Spanish, I can translate it. Thanks Jorge for your total support.

            Comment


            • #7
              Hi Sanslash332,

              Preferimos que se use el inglés porque así las preguntas o dudas de un desarrollador pueden ser compartida por varios desarrolladores, y es por ello que si resolvemos dicha duda puede ser aprovechada por muchos. En cualquier caso no se preocupes, entiendo que le sea más cómodo escribir en su lengua natal. Si le soy sincero, en el equipo no habíamos caído en trabajar sobre temas de accesibilidad para el Editor, hasta toparnos con su post y como nos gustaría que Wave Engine se utilizar por la mayor cantidad de desarrolladores posibles sin excluir a nadie, nos ha parecido interesante abrir una linea en el roadmap en este sentido. También nos es muy útil su feedback, como la lista de readers que nos ha facilitado. Gracias!.

              Con respecto a la creación de un proyecto desde Visual Studio, si es posible, sólo que hay que tener en cuenta algunas cosas más que añadir los paquetes nugets, ya que los proyectos de Wave Engine tienen añadidos custom targets en los csproj, que nos permiten compilar los assets de su juego o generar la clase WaveContent con una lista de constantes que representan a los assets añadidos. Es por ello que es mucho más cómodo crearlo desde el Editor que ya te da un proyecto totalmente configurado o con el proyecto que le pasé en el post anterior.

              Esperamos pronto tener noticias nuevas sobre accesibilidad, lo publicaremos en redes sociales y en este thread para que esté al tanto.

              Un saludo y gracias por su feedback
              Jorge Cantón

              Comment


              • #8
                Hello Jorge and other members of the Stuff of this awesome project. First of all, sorry for revive this very old topic, but. Jorge sayd that this post is a good place for talk about the accessibility of wave engine. Well. In this a long period of time... What improves have wave engine respect the accessibility? Currently exist any significant change to the blind people can use the editor, at least for create a new visual studio empty project and add some assets to the project? I want hear from you what new changes or features have your engine respect to this. I wanna start to build a new game project in the next months, and if your engine is now accessible for the developers... well, is a very good option to consider use it, specially that in the past I used cocos sharp, and I have a lot of problems with the audio files that randomly some are played on windows, but other aren't played on android, or vise versa. Well, thanks for all. ¡I wanna hear news from you!

                Comment


                • #9
                  Hi sanslash332

                  Thanks for your interest, currently we have that task in our internal roadmap, but we need to close some other things that we are working at this moment before go in deep with that. This is a challenge that we need to accomplish with GTK# (our GUI toolkit)

                  Best regards and thanks for your patience
                  David Ávila

                  Comment


                  • #10

                    hello, @DavidAvila.
                    First of all, thanks for your answer :3, sorry for the late of mi answer :3

                    Well, OK. If you have update about this topic in the future, please if you can, post here the updates and news about the ccesibility ^^

                    respecting the GTK. yea, you have a very interesting challenge to acomplish this situation, because and as I Know, GTK have very good accesibility features, but for GNOME enviromments,, but on Windows... xD Good luck with that. I want see that in the future, I can use this tool withtout sighted helo ^^¡thanks for your Support!
                    ^^




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