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Loading online assets at runtime

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  • Loading online assets at runtime

    Hello.

    Is there a way to load online assets at runtime?

    I'm making "game center" application where game assets would load only after player selected the game he wants to play.

    Is this accomplished with a normal C# async method?

    e.g. the link provided.

    And if this is all there is to it, how can I then use these imges in the scene?


    Thanks.
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