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WaveEngine 2.4.0 (White Shark) is out :)

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  • WaveEngine 2.4.0 (White Shark) is out :)

    Hi everyone,

    We just released a new WaveEngine update with a lot of new interesting features.

    here is the direct link to the "What's is new": https://geeks.ms/waveengineteam/2017...-engine-2-4-0/

    And this is the complete changeset:

    Change log 2.4.0

    NEW FEATURES
    - Added OpenVR support (for SteamVR and HTC Vive).
    - Added Mesh entities.
    - Added Noesis Integration.
    - Added 9patch support.
    - Added Services support in Visual Editor.
    - Added the possibility of import the mesh hierarchy of a model when adding to a scene.
    - Added Automatic generation of model materials when importing to the scene.
    - Added multiprocess asset exporting in Visual Editor.
    - Added Async/Await and GameActions improvements.
    - Added IsEditor variable.
    - Added coherency in Entity search method.
    - Added isExact (type) in FindScene method.
    - Added primitive components.
    - Added battery level support.
    - Added vibration API.
    - Added Vuforia 6.2.10 support.
    - Added Vuforia editor integration.
    - Added Vuforia vumark support.
    - Added Vuforia trackables component.
    - Added Forward material.
    - Added XamarinForms template launchers.
    - Added PreRender and PostRender events in RenderManager.
    - Added Geometric Shader support.

    FIXES
    - Fixed the default material showed in editor when the model has normals
    - Fixed crash when selecting a corrupt scene.
    - Fixed dependencies on list elements in Visual Editor.
    - Fixed IsRepeated on MusicPlayer in Linux.
    - Fixed Protobuf enum serialization with different flags.
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