Announcement

Collapse
No announcement yet.

WaveEngine 2.3.1 is out :)

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • WaveEngine 2.3.1 is out :)

    Hi everyone,

    We just released a new WaveEngine update with a lot of new interesting features.

    here is the direct link to the "What's is new": http://geeks.ms/waveengineteam/2017/03/15/whats-new-in-wave-engine-2-3-1/

    And this is the complete changeset:

    NEW FEATURES
    - Added Binary scene serialization using profobuf.
    - Added OpenGL support in Windows project.
    - Added WPF, Gtk# and WindowsForm integration template.
    - Added Wave Visual Editor Themes included (dark and light).
    - Added Edge Collider support in physics 2D.
    - Added Bokeh lens.
    - Added Oculus touch support.
    - Added AddChild button in the EntitiesHierarchy panel.
    - Added Texture support in VertexShader.
    - Added RequiredService attribute.
    - Added relative path support.
    - Added IsActive serialization.
    - Added raw assets support.
    - Added FindComponentFromEntityPath method.
    - Added long integer support in property panel.

    BUG FIXES
    - Fixed Wireframe in OpenGL.
    - Fixed Linux resize windows.
    - Fixed disable light.
    - Fixed dark border in fonts.
    - Fixed color multiplication.
    - Fixed VertexColor from Vertexbuffer error.
    - Fixed Touch problem in UWP with different DPI.
    - Fixed disable Sound3D.
    - Fixed crash when a user's component getter throws an exception.
    - Fixed nested prefab instances in prefab asset.
    - Fixed entity selection in prefabs.
    - Fixed alpha in color picker control.
    - Fixed VRCameraRig addition.
    - Fixed Error when loading simultaneous projects.
    - Fixed duplicate entity problems on 2nd level or more.
    - Fixed news on startup panel.
    - Fixed prefab instance tag issue.


  • #2
    Hey, is project created in previous version upgradable to this one?

    Comment


    • #3
      Hi pevecyan

      You can use this new version of Wave in your previous project .
      If you have experiencing some issues, please contact us using that forum.

      Best regards,
      David Ávila

      Comment

      Working...
      X