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Wave Engine 2.3.0 is out!

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  • Wave Engine 2.3.0 is out!

    Hi everyone,

    We just released a new WaveEngine update with a lot of new interesting features.

    The official tweet:

    here is the direct link to the "What's is new":

    And this is the complete changeset:


    - New Physics 2D engine integration (Box2D)
    - Xamarin.Mac supported
    - Improvements in FBX support.
    - New Hololens components library
    - Upgrade to Vuforia 6 for Android and iOS
    - New Text2D and 3D from WaveEditor
    - Game Actions for 2D and 3D animations
    - Improvements in Random Service
    - New Vibration mobile API
    - Multi components support
    - New InterpolationColor control on WaveEditor
    - [RequiredService] attribute to service dependency injection
    - Prefab scene improvements
    - WaveEditor usability improvements

    - Fixed general problems in Mac & Linux with new Mono version.
    - Fixed Animation2D frame set to 0 when the animation stops
    - Fixed dynamic batcher restriction
    - Fixed CameraCapture fails in some circunstances
    - Fixed Lens Flare error
    - Fixed The bounding box property is overrided if Mesh is initialized
    - Fixed Music fails in Mac
    - Fixed Memory Leaks in some circunstances after refreshing models
    - Fixed Linux touchs are displaced
    - Fixed 2D manipulation fails in some circunstances
    - Fixed Remove profile from Project Settings doesn't clean bottom property panel
    - Fixed Assigning materials sometimes shows another material
    - Fixed Some NullReferenceException when saving a prefabs asset
    - Fixed ".spritesheet" folders are aslo copied to content output (empty)
    - Fixed reload scene error in some circunstances
    - Fixed Cache problems when simulating scene
    - Fixed Error on dependency refresh
    - Fixed Empty .winfo files crash asset viewer
    - Fixed Dependency with multiple components of the same type
    - Fixed Dolby extension does not work in Visual Editor
    - Fixed DisposedException in WaveEditor when entity is deleted
    - Fixed after adding a "TiledMapLayer" component, there's an error shown in the console
    - Fixed Crash with error values in PixelateLens
    - Fixed Error after creating a project with square brackets in it's name
    - Fixed Error after clicking in IsGlobalAsset
    - Fixed console error after adding ScreenOverlayLens
    - Fixed FastBlurLens error in some circunstances