I am currently updating our solution from WaveEngine to And because I don't uses your scene editor and wscenes in any way, my whole scene will be created by my own code.
In this code I have a lot of components which creates models which were rendered by the default ModelRenderer. I think I haven't to explain that my solution is not a game and I am using the Engine in another way

But now this one is marked as deprecated. So I had a look to the new solution, the MeshRenderer, and after investigating this thing for a few hours, I can see no benefits. From my point of view it is just another way to do the same.

So please can someone explain to me where are the benefits of the new MeshRenderer? Otherwise I don't thinkt that I will use the MeshRendere in the future, there will be to much effort to port to this one.

Thanks for your time,