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Application Animation doesn't run after certain amount of idleness.

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  • Application Animation doesn't run after certain amount of idleness.

    Hi Wave,

    I'm having a weird case i would like to discuss here since I can't think of any more solutions to implement since i don't have in-depth knowledge on the engine.

    The case:

    After an x amount of idle time where we do nothing with the game we press the play button, the animations don't work anymore. this only happens after x amount of idle time, this doesn't occur if you keep it active for hours.


    Some causes I think might be the reason, correct me if i'm wrong.
    Causes:
    • Memorypages get swapped, causing the animations to stop working.
    • Bad multithreading(I didn't lock my play logic before this issue occured, this is now implemented)


    Do you guys have any other idea for causes or are known with this issue?

    Thanks

  • #2
    Hi Maxdg, I suppose you are experiencing this problem in Ubuntu. Am I right?

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    • #3
      Hi Jecano,

      Sorry for the delayed answer(i've been sick), but yes. this has been happening on Ubuntu.

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      • #4
        Could you send us a little project that reproduces the issue and detailed instructions to reproduce it?
        That will help a lot

        Thanks!

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