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Continuously move an entity on a path

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  • Continuously move an entity on a path

    I want to move an entity continuously on a path. Path is like a circle or can be more complex? How can I do this in a simpler way rather than generating way points at runtime.

    Thanks

  • #2
    i haven't used these classes before, but they seem to provide just what you are looking for:
    there is the BEPUphysics.Paths and BEPUphysics.Paths.PathFollowing , add the reference WaveEngine.Bepu to use it.
    link to the docs page, there you can find some useful classes i believe:
    http://doc.waveengine.net/index.html...000001B54.html

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    • #3
      Hi ashemez ,

      You can use the GameAction tool to create translating animations, there is no way (for now) to create a path without waypoints in WaveEngine, but you can use this to move the entity using GameActions:

      https://geeks.ms/waveengineteam/2016/09/15/new-animation-2d-and-3d-gameactions/


      Regards.

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