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Something is wrong with editor (no icons, black or gray windows instead 3d view)

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  • Something is wrong with editor (no icons, black or gray windows instead 3d view)

    After update Windows Insider Fast ring this is how editor is working.
    Also when I try to run Asset editor I'm getting this error:
    Expected type "WaveEngine.Components.Graphics3D.InternalSkinnedM odel v1.0.0.0", found type "WaveEngine.Components.Graphics3D.InternalStaticMo del v1.0.0.0.

  • #2
    Hi MedApp, could you please provide us the exact Windows version you are using and also the Wave Engine Editor version which renders as you shown in your attached image.
    It will be also convenient to have your screen resolution and screen scale percentage.

    Regarding the Asset editor exception it will be great for us to troubleshoot it the entire Exception and StackTrace from the Editor log file.

    Have a nice day, Juan.

    Comment


    • #3
      Log:

      20 Sep 2016 12:19:22,730 DEBUG - MainWindow | Exported fbx.fbx.winfo
      20 Sep 2016 12:19:23,074 ERROR - Exception
      System.InvalidOperationException: Expected type "WaveEngine.Components.Graphics3D.InternalSkinnedM odel v1.0.0.0", found type "WaveEngine.Components.Graphics3D.InternalStaticMo del v1.0.0.0.
      at WaveEngine.Framework.Services.AssetsContainer.Load AssetInternal[TAsset](String name, Stream stream, Type serviceType)
      at WaveEngine.Framework.Services.AssetsContainer.Load NewAsset[T](String name)
      at WaveEngine.Framework.Services.AssetsContainer.Load Asset[T](String name)
      at WaveEngine.Components.Graphics3D.SkinnedModel.Load Model()
      at WaveEngine.Components.Graphics3D.SkinnedModel.Init ialize()
      at WaveEngine.Framework.Component.BaseInitialize()
      at WaveEngine.Framework.Entity.Initialize(Boolean notifyEvent)
      at WaveEngine.Framework.Entity.Initialize(Boolean notifyEvent)
      at WaveEngine.Framework.Entity.Initialize(Boolean notifyEvent)
      at WaveEngine.Framework.Scene.Initialize(GraphicsDevi ce graphicsDevice)
      at WaveEngine.Framework.Services.ScreenContextManager .InitializeASingleScene(Scene scene)
      at WaveEngine.Framework.Services.ScreenContextManager .InitializeScreenContext(ScreenContext context)
      at WaveEngine.Framework.Services.ScreenContextManager .ToExecute(ScreenContext nextContext, ScreenTransition transition, Boolean doDispose)
      at WaveEngine.Framework.Services.ScreenContextCommand s.ToContextCommand.Execute()
      at WaveEngine.Framework.Services.ScreenContextManager .Update(TimeSpan gameTime)
      at WaveEngine.Framework.Game.UpdateFrame(TimeSpan gameTime)
      at WaveAssetViewer.WaveIntegration.GameApp.Update(Tim eSpan elapsedTime)
      at WaveEngine.Adapter.BaseApplication.Render()
      at WaveEngine.Adapter.BaseApplication.BaseRender()
      at WaveAssetViewer.WaveIntegration.DirectXWidget.<OnT imer>b__29_0()
      20 Sep 2016 09:28:43,164 DEBUG - MainWindow | Exported fbx.fbx.winfo
      20 Sep 2016 09:28:43,423 ERROR - Exception
      System.InvalidOperationException: Expected type "WaveEngine.Components.Graphics3D.InternalSkinnedM odel v1.0.0.0", found type "WaveEngine.Components.Graphics3D.InternalStaticMo del v1.0.0.0.
      at WaveEngine.Framework.Services.AssetsContainer.Load AssetInternal[TAsset](String name, Stream stream, Type serviceType)
      at WaveEngine.Framework.Services.AssetsContainer.Load NewAsset[T](String name)
      at WaveEngine.Framework.Services.AssetsContainer.Load Asset[T](String name)
      at WaveEngine.Components.Graphics3D.SkinnedModel.Load Model()
      at WaveEngine.Components.Graphics3D.SkinnedModel.Init ialize()
      at WaveEngine.Framework.Component.BaseInitialize()
      at WaveEngine.Framework.Entity.Initialize(Boolean notifyEvent)
      at WaveEngine.Framework.Entity.Initialize(Boolean notifyEvent)
      at WaveEngine.Framework.Entity.Initialize(Boolean notifyEvent)
      at WaveEngine.Framework.Scene.Initialize(GraphicsDevi ce graphicsDevice)
      at WaveEngine.Framework.Services.ScreenContextManager .InitializeASingleScene(Scene scene)
      at WaveEngine.Framework.Services.ScreenContextManager .InitializeScreenContext(ScreenContext context)
      at WaveEngine.Framework.Services.ScreenContextManager .ToExecute(ScreenContext nextContext, ScreenTransition transition, Boolean doDispose)
      at WaveEngine.Framework.Services.ScreenContextCommand s.ToContextCommand.Execute()
      at WaveEngine.Framework.Services.ScreenContextManager .Update(TimeSpan gameTime)
      at WaveEngine.Framework.Game.UpdateFrame(TimeSpan gameTime)
      at WaveAssetViewer.WaveIntegration.GameApp.Update(Tim eSpan elapsedTime)
      at WaveEngine.Adapter.BaseApplication.Render()
      at WaveEngine.Adapter.BaseApplication.BaseRender()
      at WaveAssetViewer.WaveIntegration.DirectXWidget.<OnT imer>b__29_0()
      20 Sep 2016 12:19:22,730 DEBUG - MainWindow | Exported fbx.fbx.winfo
      20 Sep 2016 12:19:23,074 ERROR - Exception
      System.InvalidOperationException: Expected type "WaveEngine.Components.Graphics3D.InternalSkinnedM odel v1.0.0.0", found type "WaveEngine.Components.Graphics3D.InternalStaticMo del v1.0.0.0.
      at WaveEngine.Framework.Services.AssetsContainer.Load AssetInternal[TAsset](String name, Stream stream, Type serviceType)
      at WaveEngine.Framework.Services.AssetsContainer.Load NewAsset[T](String name)
      at WaveEngine.Framework.Services.AssetsContainer.Load Asset[T](String name)
      at WaveEngine.Components.Graphics3D.SkinnedModel.Load Model()
      at WaveEngine.Components.Graphics3D.SkinnedModel.Init ialize()
      at WaveEngine.Framework.Component.BaseInitialize()
      at WaveEngine.Framework.Entity.Initialize(Boolean notifyEvent)
      at WaveEngine.Framework.Entity.Initialize(Boolean notifyEvent)
      at WaveEngine.Framework.Entity.Initialize(Boolean notifyEvent)
      at WaveEngine.Framework.Scene.Initialize(GraphicsDevi ce graphicsDevice)
      at WaveEngine.Framework.Services.ScreenContextManager .InitializeASingleScene(Scene scene)
      at WaveEngine.Framework.Services.ScreenContextManager .InitializeScreenContext(ScreenContext context)
      at WaveEngine.Framework.Services.ScreenContextManager .ToExecute(ScreenContext nextContext, ScreenTransition transition, Boolean doDispose)
      at WaveEngine.Framework.Services.ScreenContextCommand s.ToContextCommand.Execute()
      at WaveEngine.Framework.Services.ScreenContextManager .Update(TimeSpan gameTime)
      at WaveEngine.Framework.Game.UpdateFrame(TimeSpan gameTime)
      at WaveAssetViewer.WaveIntegration.GameApp.Update(Tim eSpan elapsedTime)
      at WaveEngine.Adapter.BaseApplication.Render()
      at WaveEngine.Adapter.BaseApplication.BaseRender()
      at WaveAssetViewer.WaveIntegration.DirectXWidget.<OnT imer>b__29_0()
      20 Sep 2016 09:28:43,164 DEBUG - MainWindow | Exported fbx.fbx.winfo
      20 Sep 2016 09:28:43,423 ERROR - Exception
      System.InvalidOperationException: Expected type "WaveEngine.Components.Graphics3D.InternalSkinnedM odel v1.0.0.0", found type "WaveEngine.Components.Graphics3D.InternalStaticMo del v1.0.0.0.
      at WaveEngine.Framework.Services.AssetsContainer.Load AssetInternal[TAsset](String name, Stream stream, Type serviceType)
      at WaveEngine.Framework.Services.AssetsContainer.Load NewAsset[T](String name)
      at WaveEngine.Framework.Services.AssetsContainer.Load Asset[T](String name)
      at WaveEngine.Components.Graphics3D.SkinnedModel.Load Model()
      at WaveEngine.Components.Graphics3D.SkinnedModel.Init ialize()
      at WaveEngine.Framework.Component.BaseInitialize()
      at WaveEngine.Framework.Entity.Initialize(Boolean notifyEvent)
      at WaveEngine.Framework.Entity.Initialize(Boolean notifyEvent)
      at WaveEngine.Framework.Entity.Initialize(Boolean notifyEvent)
      at WaveEngine.Framework.Scene.Initialize(GraphicsDevi ce graphicsDevice)
      at WaveEngine.Framework.Services.ScreenContextManager .InitializeASingleScene(Scene scene)
      at WaveEngine.Framework.Services.ScreenContextManager .InitializeScreenContext(ScreenContext context)
      at WaveEngine.Framework.Services.ScreenContextManager .ToExecute(ScreenContext nextContext, ScreenTransition transition, Boolean doDispose)
      at WaveEngine.Framework.Services.ScreenContextCommand s.ToContextCommand.Execute()
      at WaveEngine.Framework.Services.ScreenContextManager .Update(TimeSpan gameTime)
      at WaveEngine.Framework.Game.UpdateFrame(TimeSpan gameTime)
      at WaveAssetViewer.WaveIntegration.GameApp.Update(Tim eSpan elapsedTime)
      at WaveEngine.Adapter.BaseApplication.Render()
      at WaveEngine.Adapter.BaseApplication.BaseRender()
      at WaveAssetViewer.WaveIntegration.DirectXWidget.<OnT imer>b__29_0()
      20 Sep 2016 12:19:22,730 DEBUG - MainWindow | Exported fbx.fbx.winfo
      20 Sep 2016 12:19:23,074 ERROR - Exception
      System.InvalidOperationException: Expected type "WaveEngine.Components.Graphics3D.InternalSkinnedM odel v1.0.0.0", found type "WaveEngine.Components.Graphics3D.InternalStaticMo del v1.0.0.0.
      at WaveEngine.Framework.Services.AssetsContainer.Load AssetInternal[TAsset](String name, Stream stream, Type serviceType)
      at WaveEngine.Framework.Services.AssetsContainer.Load NewAsset[T](String name)
      at WaveEngine.Framework.Services.AssetsContainer.Load Asset[T](String name)
      at WaveEngine.Components.Graphics3D.SkinnedModel.Load Model()
      at WaveEngine.Components.Graphics3D.SkinnedModel.Init ialize()
      at WaveEngine.Framework.Component.BaseInitialize()
      at WaveEngine.Framework.Entity.Initialize(Boolean notifyEvent)
      at WaveEngine.Framework.Entity.Initialize(Boolean notifyEvent)
      at WaveEngine.Framework.Entity.Initialize(Boolean notifyEvent)
      at WaveEngine.Framework.Scene.Initialize(GraphicsDevi ce graphicsDevice)
      at WaveEngine.Framework.Services.ScreenContextManager .InitializeASingleScene(Scene scene)
      at WaveEngine.Framework.Services.ScreenContextManager .InitializeScreenContext(ScreenContext context)
      at WaveEngine.Framework.Services.ScreenContextManager .ToExecute(ScreenContext nextContext, ScreenTransition transition, Boolean doDispose)
      at WaveEngine.Framework.Services.ScreenContextCommand s.ToContextCommand.Execute()
      at WaveEngine.Framework.Services.ScreenContextManager .Update(TimeSpan gameTime)
      at WaveEngine.Framework.Game.UpdateFrame(TimeSpan gameTime)
      at WaveAssetViewer.WaveIntegration.GameApp.Update(Tim eSpan elapsedTime)
      at WaveEngine.Adapter.BaseApplication.Render()
      at WaveEngine.Adapter.BaseApplication.BaseRender()
      at WaveAssetViewer.WaveIntegration.DirectXWidget.<OnT imer>b__29_0()

      Comment


      • #4
        It seems you are opening a Wave project created with an earlier version of Wave Editor.
        Please, go to your project folder in disk and delete the folder called "Intermediate".
        Once you reopen the project with Wave Editor the assests will be generated and the problem would be solved.

        Hope this helps

        Comment

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